using System;

namespace QCRPG.Framework;

public class StopWatch
{
	private DateTime startTime;

	public StopWatch()
	{
		startTime = DateTime.Now;
	}

	public void Reset()
	{
		startTime = DateTime.Now;
	}

	public TimeSpan GetElapsedTime()
	{
		return DateTime.Now - startTime;
	}
}
