// **************************
// Debug Properties
// **************************

// Render Field-of-view
gRenderFieldOfView = 105

// For testing orientation, this forces app to display an image with obvious orientation
gForceOrientationTexture = false

// Sometimes we need to test application running slower than TimeWarp.
// To force a desired FPS, set gForcedVSyncTime to desired frame time (milliseconds)
gForcedVSyncTime = 0

// Double check the data coming back from sensor service
gLogSensorData = false

// Whether sounds play looped or not
gLooping = true


//0 = A, 1 = B, 2 = C/None
gReverb_Setting = 0

gReverbA_Enabled = true
gReverbA_RoomX = 20.f
gReverbA_RoomY = 20.f
gReverbA_RoomZ = 50.f
gReverbA_Gain = 10.0
gReverbA_TimeAdjust = 5.0
gReverbA_BrightnessAdjust = 1.0
gReverbA_RoomWallMaterial = 13
gReverbA_RoomCeilingMaterial = 13
gReverbA_RoomFloorMaterial = 13

gReverbB_Enabled = true
gReverbB_RoomX = 15.f
gReverbB_RoomY = 10.f
gReverbB_RoomZ = 5.f
gReverbB_Gain = 10.0
gReverbB_TimeAdjust = 5.0
gReverbB_BrightnessAdjust = 1.0
gReverbB_RoomWallMaterial = 1
gReverbB_RoomCeilingMaterial = 1
gReverbB_RoomFloorMaterial = 1

//note that ReverbC is displayed as "Reverb None" in the sample, so you might not want to change this.  But you can if you want to ;)
gReverbC_Enabled = false
gReverbC_RoomX = 10.f
gReverbC_RoomY = 25.f
gReverbC_RoomZ = 15.f
gReverbC_Gain = 1.0
gReverbC_TimeAdjust = 1.0
gReverbC_BrightnessAdjust = 1.0
gReverbC_RoomWallMaterial = 0
gReverbC_RoomCeilingMaterial = 1
gReverbC_RoomFloorMaterial = 2


//0 = A, 1 = B, 2 = C
gRolloff_Setting = 0

gRolloffA_Type = 0
gRolloffA_MinDistance = 1.f
gRolloffA_MaxDistance = 8.f

gRolloffB_Type = 1
gRolloffB_MinDistance = 1.f
gRolloffB_MaxDistance = 8.f

gRolloffC_Type = 2
gRolloffC_MinDistance = 1.f
gRolloffC_MaxDistance = 8.f
