// **************************
// Debug Properties
// **************************

// Render Field-of-view
gRenderFieldOfView = 105

// For testing orientation, this forces app to display an image with obvious orientation
gForceOrientationTexture = false

// Sometimes we need to test application running slower than TimeWarp.
// To force a desired FPS, set gForcedVSyncTime to desired frame time (milliseconds)
gForcedVSyncTime = 0

// Double check the data coming back from sensor service
gLogSensorData = false

// Whether sounds play looped or not
gLooping = false


//0 = A, 1 = B, 2 = C/None
gReverb_Setting = 2

gReverbA_Enabled = true
gReverbA_RoomX = 20.f
gReverbA_RoomY = 20.f
gReverbA_RoomZ = 50.f
gReverbA_Gain = 10.0
gReverbA_TimeAdjust = 5.0
gReverbA_BrightnessAdjust = 1.0
gReverbA_RoomWallMaterial = 13
gReverbA_RoomCeilingMaterial = 13
gReverbA_RoomFloorMaterial = 13

gReverbB_Enabled = true
gReverbB_RoomX = 15.f
gReverbB_RoomY = 10.f
gReverbB_RoomZ = 5.f
gReverbB_Gain = 10.0
gReverbB_TimeAdjust = 5.0
gReverbB_BrightnessAdjust = 1.0
gReverbB_RoomWallMaterial = 1
gReverbB_RoomCeilingMaterial = 1
gReverbB_RoomFloorMaterial = 1

//note that ReverbC is displayed as "Reverb None" in the sample, so you might not want to change this.  But you can if you want to ;)
gReverbC_Enabled = false
gReverbC_RoomX = 10.f
gReverbC_RoomY = 25.f
gReverbC_RoomZ = 15.f
gReverbC_Gain = 1.0
gReverbC_TimeAdjust = 1.0
gReverbC_BrightnessAdjust = 1.0
gReverbC_RoomWallMaterial = 0
gReverbC_RoomCeilingMaterial = 1
gReverbC_RoomFloorMaterial = 2


//0 = A, 1 = B, 2 = C, 3 = D
gRotation_Setting = 0

gRotationA_SpeedDegreesPerSecond = 72.0
gRotationA_AxisX = 0.0
gRotationA_AxisY = 1.0
gRotationA_AxisZ = 0.0

gRotationB_SpeedDegreesPerSecond = 72.0
gRotationB_AxisX = 1.0
gRotationB_AxisY = 0.0
gRotationB_AxisZ = 0.0

gRotationC_SpeedDegreesPerSecond = 72.0
gRotationC_AxisX = 0.57735
gRotationC_AxisY = 0.57735
gRotationC_AxisZ = 0.57735

gRotationD_SpeedDegreesPerSecond = 0.0
gRotationD_AxisX = 0.0
gRotationD_AxisY = 1.0
gRotationD_AxisZ = 0.0
