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Qualcomm© Snapdragon™ VR SDK
3.0.2
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| CsxrBeginParams | Structure containing parameters needed to enable VR mode |
| CsxrControllerCaps | |
| CsxrControllerState | |
| CsxrDeviceInfo | Basic device information to allow the client code to optimally setup their simulation and rendering pipelines |
| CsxrEvent | |
| CsxrEventData | |
| CsxrEventData_Thermal | |
| CsxrEyePoseState | Structure containing the eye tracking data |
| CsxrFoveation | |
| CsxrFrameParams | Per-frame data needed for time warp, distortion/aberration correction |
| CsxrHeadPose | Structure containing the position and orientation of the head |
| CsxrHeadPoseState | Structure containing the full set of pose data |
| CsxrInitParams | Initialization parameters that are constant over the life-cycle of the application |
| CsxrLayoutCoords | Render layer screen position and UV coordinates |
| CsxrMatrix4 | Simple structure to hold 4x4 matrix data |
| CsxrQuaternion | Simple structure to hold quaternion data |
| CsxrRenderLayer | Description of render layers |
| CsxrVector2 | Simple structure to hold 2-component vector data |
| CsxrVector3 | Simple structure to hold 3-component vector data |
| CsxrVector4 | Simple structure to hold 4-component vector data |
| CsxrViewFrustum | View Frustum. These values are based on physical device properties, except the far plane is arbitrary |
| CsxrVulkanTexInfo | Information about texture if type is kTypeVulkan |
1.8.11