Qualcomm© Snapdragon™ VR SDK  3.0.2
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CsxrBeginParamsStructure containing parameters needed to enable VR mode
 CsxrControllerCaps
 CsxrControllerState
 CsxrDeviceInfoBasic device information to allow the client code to optimally setup their simulation and rendering pipelines
 CsxrEvent
 CsxrEventData
 CsxrEventData_Thermal
 CsxrEyePoseStateStructure containing the eye tracking data
 CsxrFoveation
 CsxrFrameParamsPer-frame data needed for time warp, distortion/aberration correction
 CsxrHeadPoseStructure containing the position and orientation of the head
 CsxrHeadPoseStateStructure containing the full set of pose data
 CsxrInitParamsInitialization parameters that are constant over the life-cycle of the application
 CsxrLayoutCoordsRender layer screen position and UV coordinates
 CsxrMatrix4Simple structure to hold 4x4 matrix data
 CsxrQuaternionSimple structure to hold quaternion data
 CsxrRenderLayerDescription of render layers
 CsxrVector2Simple structure to hold 2-component vector data
 CsxrVector3Simple structure to hold 3-component vector data
 CsxrVector4Simple structure to hold 4-component vector data
 CsxrViewFrustumView Frustum. These values are based on physical device properties, except the far plane is arbitrary
 CsxrVulkanTexInfoInformation about texture if type is kTypeVulkan