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Qualcomm© Snapdragon™ VR SDK
3.0.2
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Basic device information to allow the client code to optimally setup their simulation and rendering pipelines. More...
#include <sxrApi.h>
Public Attributes | |
| int32_t | displayWidthPixels |
| Physical width of the display (pixels) | |
| int32_t | displayHeightPixels |
| Physical height of the display (pixels) | |
| float | displayRefreshRateHz |
| Refresh rate of the display. | |
| int32_t | displayOrientation |
| Display orientation (degrees at initialization - 0,90,180,270) | |
| int32_t | targetEyeWidthPixels |
| Recommended eye buffer width (pixels) | |
| int32_t | targetEyeHeightPixels |
| Recommended eye buffer height (pixels) | |
| float | targetFovXRad |
| Recommended horizontal FOV. | |
| float | targetFovYRad |
| Recommended vertical FOV. | |
| sxrViewFrustum | leftEyeFrustum |
| Recommended Frustum information for left eye. | |
| sxrViewFrustum | rightEyeFrustum |
| Recommended Frustum information for right eye. | |
| float | targetEyeConvergence |
| Recommended eye convergence. | |
| float | targetEyePitch |
| Recommended eye pitch. | |
| int32_t | deviceOSVersion |
| Android OS Version of the device. | |
| sxrWarpMeshType | warpMeshType |
| Type of mesh used to render eye buffer. | |
| sxrFoveation | lowFoveation |
| Low foveation values. | |
| sxrFoveation | medFoveation |
| Medium foveation values. | |
| sxrFoveation | highFoveation |
| High foveation values. | |
| float | trackingCalibration [12] |
| Tracking Camera calibration 4x3 matrix. | |
| float | trackingPrincipalPoint [2] |
| Tracking Camera principal point. | |
| float | trackingFocalLength [2] |
| Tracking Camera focal length. | |
| float | trackingRadialDist [8] |
| Tracking Camera radial distortion. | |
Basic device information to allow the client code to optimally setup their simulation and rendering pipelines.
1.8.11