Qualcomm© Snapdragon™ VR SDK  3.0.2
Public Attributes | List of all members
sxrLayoutCoords Struct Reference

Render layer screen position and UV coordinates. More...

#include <sxrApi.h>

Public Attributes

float LowerLeftPos [4]
 0 = X-Position; 1 = Y-Position; 2 = Z-Position; 3 = W-Component
 
float LowerRightPos [4]
 0 = X-Position; 1 = Y-Position; 2 = Z-Position; 3 = W-Component
 
float UpperLeftPos [4]
 0 = X-Position; 1 = Y-Position; 2 = Z-Position; 3 = W-Component
 
float UpperRightPos [4]
 0 = X-Position; 1 = Y-Position; 2 = Z-Position; 3 = W-Component
 
float LowerUVs [4]
 [0,1] = Lower Left UV values; [2,3] = Lower Right UV values
 
float UpperUVs [4]
 [0,1] = Upper Left UV values; [2,3] = Upper Right UV values
 
float TransformMatrix [16]
 Column major uv transform matrix data. Applies to video textures (see SurfaceTexture::getTransformMatrix())
 

Detailed Description

Render layer screen position and UV coordinates.

See also
sxrSubmitFrame

The documentation for this struct was generated from the following file: