|
Qualcomm© Snapdragon™ VR SDK
3.0.2
|
Render layer screen position and UV coordinates. More...
#include <sxrApi.h>
Public Attributes | |
| float | LowerLeftPos [4] |
| 0 = X-Position; 1 = Y-Position; 2 = Z-Position; 3 = W-Component | |
| float | LowerRightPos [4] |
| 0 = X-Position; 1 = Y-Position; 2 = Z-Position; 3 = W-Component | |
| float | UpperLeftPos [4] |
| 0 = X-Position; 1 = Y-Position; 2 = Z-Position; 3 = W-Component | |
| float | UpperRightPos [4] |
| 0 = X-Position; 1 = Y-Position; 2 = Z-Position; 3 = W-Component | |
| float | LowerUVs [4] |
| [0,1] = Lower Left UV values; [2,3] = Lower Right UV values | |
| float | UpperUVs [4] |
| [0,1] = Upper Left UV values; [2,3] = Upper Right UV values | |
| float | TransformMatrix [16] |
| Column major uv transform matrix data. Applies to video textures (see SurfaceTexture::getTransformMatrix()) | |
Render layer screen position and UV coordinates.
1.8.11